Episode 71: Jonathan Strange & Mr. Norrell

 

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We talk about one of our favourite books and its BBC adaptation.

Topics Discussed and/or Spoiled

Jonathan Strange & Mr. Norrell, Our previous discussions of the book, Sandman, Tom Jones, Lords and Ladies, Hogfather, The Wreck of the River of Stars, Dorothy Sayers, and Merry Christmas.

Leeman as Jellaby from Arcadia in 2000

 

Our outro is Debs & Errol’s Double Rainbow

Geekually Yoked is a proud member of the Crossover Nexus

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Episode 70: Toronto Retrospective

Byebye Toronto!

Bye-bye Toronto!

We are alive and looking back on our time in The Big Smoke.

Topics Discussed and/or Spoiled

Get Smart, Amazon, Inside Out, The Terminal, Pay It Forward, Cracker Barrel, Monster’s Inc, Numa Numa, BSG, Lost, Buffy, Gotham, Settlers of Catan, HannibalRev Rachel Rambles, and Ask Lovecraft.

Our outro is Debs & Errol’s BSG

Geekually Yoked is a proud member of the Crossover Nexus

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Geography Lessons

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For the better part of the last decade, I have been referring to myself as a Geographical Anglican as a tongue in cheek jab at how I’ve been attending Anglican churches that entire time but still have never completely drunk the metaphorical and sacramentally complex kool-aid. As I stand on the verge of moving from Ontario to Ohio as Rachel begins a new career as priest and chaplain at Harcourt Parish and Kenyon College where we both went to school and attended church, notions of geography and identity slosh about in my head.

Growing up a Baptist missionary kid had a profound effect on me to put it mildly and it’s no surprise that for a long time, I would jokingly refer to myself as a Baptist-In-Recovery. While the emphasis on scriptural literacy and drilling notions of personal salvation again and again certainly built up an ability to talk about faith in more than vague notions and have a grounding in the rich poetry and literary tradition of the Bible prior to puberty, it also set up some giant roadblocks that took a long time to maneuver around. Being a roiling teenager and having it communicated to you that you are personally responsible for any unsaved friends and acquaintances being tortured for an eternity by not sharing the Word with them will do that. While the church was my home and I certainly felt I belonged there, it was a rocky and discomforting place at times.

And so it was that by the time I left my parents’ church in Nashville and found myself walking towards Harcourt Parish with the young woman who would one day walk down the aisle of a different church with me, I was very much eager to see what else was out there. At Harcourt and at Kenyon, I was able to debate with Episcopalians, Catholics, Lutherans, Jews, and at least one Jehovah’s Witness and in that seething if collegial environment, some sort of notion of just how I experienced my faith began to form. On that pew that held half a dozen or more different faith backgrounds, I had found a new home.

When I eventually joined Rachel in Toronto where she had been going on her own spiritual journey until it led to the warm and hazy St Thomas’s, I was confronted with what would be my spiritual home for a number of years despite looking very different from any sort of church I would have chosen to walk into. This was far from the Baptist world where I had grown up and despite being of a similar tradition to Harcourt Parish, was stranger still. Robes, incense, sung confessions, and even a statue of Mary over on one side all spoke of an alien tradition and yet over time, that sense of home began to suffuse through me.

Home is a curious notion and a church home is an even harder thing to pin down. As distasteful a notion as Shopping For a Church is, in a world where we can choose where we pray if we choose to pray at all, it is a reality with which those on both sides of the altar have to contend and perhaps the hardest part of it is how to deal with that worry that we could have something more, that we are missing out on something better. While we don’t want to reduce spirituality to flipping through an Ikea catalogue, it can feel unavoidable even when a church theoretically checks all of our boxes and still leaves us cold. However and in spite of all this, home has a strange way of finding us even when we don’t know we are looking for it.

Now as I prepare to return to an old home, a place laden with memories but also with infinite possibilities of what may come, and as I prepare to hold my wife and daughter’s hands as we walk through the doors and into that warm church, I trust that we will find that sense of home. It is going to be very easy for us to compare it to what else might be out there and to where all we’ve been, indeed to what Harcourt was like when we sat there a dozen years ago. No doubt, we will occasionally wonder if we gave up something better, something more for this church but I am very hopeful that home will find us just as it has found me throughout the years wherever I’ve decided to sit and pray and regardless of what I have called myself.

May home find you where you are and where you are going.

-Leeman Kessler, Geographical Anglican

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Episode 69: Kenyon

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In which we discuss our impending move back to Ohio.

Topics Discussed and/or Spoiled

Monty Python, Going back to Kenyon, our answering machine message, John Green, Liberal Arts (buh), Kenyon pealers, and Buffy.

 

Our outro is Debs & Errol’s Beastmaster’s Cry

Geekually Yoked is a proud member of the Crossover Nexus

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Episode 68: Bye Bye, Hannibal

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We just finished watching Hannibal like five minutes ago.

Topics Discussed and/or Spoiled

Hannibal Hannibal Hannibal, Vicar of Dibley, The Hobbit, also we apologize to wikipedia.

 

Our outro is Debs & Errol’s If I Were an Undead Crawler

Geekually Yoked is a proud member of the Crossover Nexus

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Episode 67: Summer Vacation

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Someone is exploring her American heritage

We pop by in the midst of our various travels to talk about how our summer is going and Rachel’s newest televisual obsessions.

Topics Discussed and/or Spoiled

Vacation, FOO Fest, The Velveteen Rabbi, Saga, RoboRally, US Patent # 1, Bang!, D&D Parks and Recreation, Brooklyn 99, The Office, Malcolm in the Middle, Upright Citizens Brigade, 30 Rock, X-Files, The Mindy Project, What should be Rachel’s next binge?

 

Our outro is Debs & Errol’s My Partner’s a Nerd

Geekually Yoked is a proud member of the Crossover Nexus

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Episode 66: Advantageous

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We talk about the short movie and its full length version, Advantageous.

Topics Discussed and/or Spoiled

Stop Podcasting Yourself, Gina Torres, Killjoys, Dr. Quinn Medicine Woman, Jonathan Strange & Mister Norrell, Hogfather, Advantageous, James Urbaniak, Blue = Future, About Schmidt, Worthing Saga, Amanda’s future, and Jacqueline Kim.

 

Our outro is Debs & Errol’s That’s What I Want In a Girl

Geekually Yoked is a proud member of the Crossover Nexus

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On Portraying a White Supremacist

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https://johnmeadowsphotography.wordpress.com/

In a letter to Natalie Wooley in 1934 talking about violence in the southern United States that claimed the lives of thousands of black Americans during his life, HP Lovecraft defended “extra-legal measures such as lynching and intimidation” because “anything is better than the mongrelisation which would mean the hopeless deterioration of a great nation.”

The topic of Lovecraft’s racism is an evergreen one that many of his ardent fans wish would go away. Since his ascent into the public limelight, it returns again and again, often being met with cries of “Stop beating this dead horse,” “He was a man of his times,” and “Pick on someone who can defend himself.” If one is being generous, then most of these folks are just tired of a topic they’ve seen debated again and again with little obvious impact beyond raised tempers. However, as someone who has spent time in Lovecraft fandom since donning his flesh-mask, I can attest that there are a disturbing number who take his racial views as a feature and not a bug. For a much more in-depth look, I heartily recommend Ezra Claverie’s article which can be found here (pdf), the source of many of the quotes provided.

In light of recent events in Charleston and debates arising about the role of white supremacy in the United States, I feel compelled to address a question I often get: How can I justify portraying a notorious and odious racist?

I first want to start on his racial views which were and are as reprehensible as they are indefensible. Not that people haven’t tried. The standard line is that he lived in a different time and it’s unfair to judge anyone who grew up in the past by the standards of today. I think that it’s absolutely important to not get so caught up in one’s own sense of contemporary virtue to think that had you lived in different times and in different circumstances, you would have made all the correct moral choices – that you would have freed your slaves, have given women the vote, have refused to renounce your faith under pain of death. However, even by the standards of his day, Lovecraft was severe.

In a 1922 letter to Maurice Moe, he called New York’s Chinatown, “a bastard mess of stewing mongrel flesh without intellect […] would to heaven a kindly gust of cyanogen could asphyxiate the whole gigantic abortion.” In a 1933 letter to J Shea, he wrote, “The Indian people represent such an abyss of degeneracy that extirpation & fumigation would seem to be about the only way to make Hindoostan fit for decent people to inhabit.”

Now these can be seen as just angry rhetoric like when Ann Coulter said “we should invade their countries, kill their leaders and convert them to Christianity”  but they speak to the mind of a man who was stewed in white supremacy and was willing to countenance (even rhetorically) unspeakable murder and terrorism, acts that the Nazis themselves went to severe pains to disguise as they carried them out.

These views, while perhaps mellowing with age, never truly went away. ST Joshi in An Epicure In the Terrible sums it up beautifully:

“It is not the mere fact that he expressed obnoxious opinions about blacks, Jews, and just about every other “non-Aryan” race; it is the fact that in this one area of his thought Lovecraft failed to exercise that flexibility of mind that made him come to grips with Einstein and Planck, Eliot and Joyce, FDR and Norman Thomas. In all aspects of his philosophy except this one, Lovecraft was constantly expanding, clarifying, and revising his views to suit the facts of the world; in race alone his attitude remained monolithic.”

So now we come back to the main question. How can I, a white man who profits from and exploits the legacy of an unrepentant white supremacist justify it?

My standard answer is that I find Lovecraft a fascinating figure full of incongruities and inconsistencies. He was a brilliant autodidact who never finished high school or went to college. A seeming recluse who was a charming, eloquent, and above all, prodigious correspondent. A man who said of Jews, “There is only one thing we can do as an immediate expedient to save ourselves; Keep them out of our national and racial life,” and in that same year would marry a Jewish Ukrainian immigrant. The legacy of his stories and his letters (especially his letters) have had a remarkable impact on the world of art and literature and it’s not hard to see why there is such a cult of personality around him. As a friend once said, he’s the ur-nerd, an archetype for all lonely teens.

When I started to play Lovecraft, I made a few rules for myself. I never want to apologize or make excuses for his views. I don’t think it would be honest to say in character, “I’ve seen the light! Multiculturalism is the greatest! How foolish I was!” From time to time I’ve come close but I never fully go over the line. It’s part of why I enjoy having his Evil Twin PH to tackle some of these issues as I did here and here. It’s a cheat that lets me address these issues but not betray the character, such as it is.

The other saving grace is humour. My show is a comedy and as such, I’m able to poke fun both at Lovecraft’s views and also use him to poke modern sensibilities. As Rachel and I just talked about on our most recent podcast, comedy is not just a distraction from drama but can be used to highlight it and throw serious subjects into stark relief and I think some of what I do on Ask Lovecraft reflects it.

There’s also the fact that white supremacy didn’t die with Lovecraft but lives on to this day as evidenced by the tragedy we’ve seen in Charleston. It suffuses our culture and ourselves in subtle, insidious ways and while we’ve come a long way, there is still further to go. Growing up a white missionary kid in Nigeria and then moving to Tennessee, I’ve seen how racist sentiment and bigotry can grow in someone and it’s by God’s grace, good parenting, and some remarkable teachers that I managed to learn how to question those feelings and assumptions.

Finally however, the real answer is that I can only portray Lovecraft, warts and all, by being brutally honest about his problems and being willing to engage with it without throwing up defensive walls or complaining that the evergreen topic needs to die already.  As new people discover Lovecraft, eventually his white supremacy is going to show itself, either in his stories directly or through other means. As long as I take money for playing Lovecraft or accept invitations to conventions or festivals, I think it is my moral duty to stare unflinchingly at the unpleasantness and be willing to answer this question as many times as it takes.

I hope I get to answer it for a long time.

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Episode 65: Comic Relief

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In which we look on the bright side of life.

Topics Discussed and/or Spoiled

Recent tragedies, The 100, Hannibal, Killjoys, Due South, Gotham, Voyager, Next Generation, Deep Space Nine, X-Files, Battlestar Galactica, Once Upon a Time, Suits, Scrubs, Star Wars, Vorkosigan Series, Lost, Whedonverse, Game of Thrones, Corialanus, Much Ado About Nothing, American Gods, and Orphan Black.

Our outro is Debs & Errol’s BSG

Geekually Yoked is a proud member of the Crossover Nexus

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What D&D Has Taught Me About Parenting

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My brief stint as a parent has taught me that it is equal parts con artist and stage magician. It’s a constant mental game where you convince this strange, alien intellect that you are the boss and if they don’t listen to all you have to say, dire and terrible things will occur like them getting hit by a car, not getting into the right school, or voting the wrong way.

Luckily for me, this terrible duel of wits is vaguely familiar to me because for years, I have participated in the willing, communal schizophrenia known as Dungeons & Dragons. (Actually, I have played a wide selection of games but D&D owns the major market share of the general public’s understanding of tabletop role-playing games so I will use it as a useful shorthand with full apologies to West End Games’ Star Wars) Now, sitting in the player’s seat is its own brand of villainy but doesn’t have require quite the level of deviousness, cruelty, and bureaucratic obstructiveness as running the game as the Game Master (GM).

As a GM you are expected to be a storyteller, a referee, an encyclopedia, a minor deity, an ATM, and a nanny. Parents and GMs reading this will be nodding their heads and soon widening their eyes as the terrible truth dawns on them that yes, GMing is essentially the best practice one can have being a parent without facing kidnapping charges.

Here are just a few lessons I have had to learn from behind the thin cardboard veil of the GM screen that inform if not absolutely make up the entirety of my parenting style:

 

Learn how to thwart your players at every turn and keep them from destroying everything while still providing them a satisfying game experience

Players, like children, think they know what’s best when in reality they know about as much as Jon Snow at any given moment. They are impulsive, capricious, and operate from a limited awareness of the world around them. Let them off the leash and they are just as likely to set fire to the city, try to run the king through, or drink the mysterious green potion they just found because what’s the worst that could happen?

This means the GM has to chase them around or fence them in so they don’t hurt themselves or others but do too much of this and the players will grow to either resent you, lose all sense of initiative, or most likely, both. Finding the balance where you give them enough room to explore, to experiment, and to play is almost as important as keeping them alive. With kids, the same rules apply only when they cheese you off, you can’t drop them in a 50 foot pit full of Rust Monsters and gelatinous oozes.

Not yet.

The  adventure you spend hours and hours on will often be met with a so-so reception but the one you make up as you go will be one of the most memorable.

You’ve written mountains and mountains of notes, drawn an exquisitely detailed and painstakingly realistic map, and set up a chain of events just waiting for your players to slot in and have the adventure of their lives! If my experience means anything, it means that this is the best way to make sure you never ever find players for this game ever. Even if you wrangle them first and then start putting together this Best Laid Plan, it will be so taken off the rails or wind up feeling stale and flat that you’ll just bash your head in wondering why oh why did you even bother.

Then there are the last minute pick up games when you are required to dig into your high school improv training and cobble together a barely plausible, entirely ludicrous scenario which will wind up being the stuff of legends for years to come.

In truth, the best games usually involve a mixture of these two styles but still, I’ve been burned so much by over-planning that if I’m going to err, I choose seat-of-pantsedness to taking up a Silmarillion level of effort.

The same seems to go with my daughter. Here’s a day’s worth of excitement which I’ve researched and by the end of it, you will have a milestones-appropriate experience to further your growth into a prosperous citizen. Reaction: blank stare. Let’s just start walking and see where it leads us? Reaction: The kind of magic and wonder Neil Gaiman barely scratches the surface of.

Again, some planning will help and not forgetting the diaper bag can be just as useful as brushing up on grapple rules but by and large, leaving yourself flexible and open will make you tear your hair out less when it inevitably rains.

It’s okay to adjust the rules as you go. Sometimes you may even need to change systems or the game itself.

You lie to yourself both as a GM and as a parent by saying that there are some things you will never do or allow. It’s a lie because life is cruel and it’s cruelest to those with ideals and high expectations. At some point, these rules and guidelines you establish will get tested because children and players only ever come in one alignment: Chaotic Awful and when you are faced with these tests, you will have to decide what hill is worth dying on. Many times you will choose to abandon the hill and live to fight again and guess what? That’s sort of okay. Sure you’ll be disappointed in yourself and like someone currently face to seat with a commode, you will vow to yourself to do better but chances are you will find yourself here once more and again, that’s sort of okay.

Remember what I said above about Best Laid Plans? Well another maxim is that few battle plans survive the encounter with the enemy and adjusting and finagling can often times be a far lesser evil than standing on principle for its own sake. Now, there are certain principles that are worth fighting for and you will be better able to determine them if you haven’t treated every capitulation like the Battle of Manzikert.

Parenting styles are not theological positions no matter what the internet or the publishing industry might try to get you to believe and when push comes to shove, your child and your sanity will thank you for showing flexibility just as they will be shored up by the hard lines you do draw and maintain in a non-arbitrary manner.

Manage their expectations.

Man alive but this is a hard thing to do but it speaks to a lot of what we’ve discussed above. One of the greatest powers a GM and a parent has is to set the tone and manage the shared mental space both of the table and the nursery. If you can communicate effectively to everyone involved just how things are going to go down and not constantly surprise them, you will go a long way towards creating something approaching harmony. You won’t achieve it because as stated above, Chaotic Awful, but you will at least go a lot further in helping everyone have some idea just what to expect and what not to expect.

In gaming this boils down to making sure that everyone knows what sort of game is being played, what emotional boundaries are present, and what sort of fun is going to be had. A GM who runs every game like Paranoia without telling his players what they’re in for is going to find his table emptier than usual. The same goes with managing players who seem to only play Paranoia regardless of what everyone else is playing. Everyone comes together with their own expectations, biases, and notions of How Things Ought To Be Done and the more they are discussed beforehand, the better.

Children are not so great at communicating their expectations but man alive, do they absorb what you put out both verbally and non-verbally without you realizing it. They are devious, cunning, alien minds behind those big eyes and the sooner you set a tone and establish predictable, repeatable patterns, the less anxious and more on board they tend to get with whatever else you have planned.

Until they hit another sleep regression and everything goes to Hell again.

It matters less how much you’re in control as it does how much they think you’re in control.

Remember what I said at the start about con men and magicians? Yeah, that. In gaming, we know that we’re lying to each other. We accept that and barring some Father Pardue sort of incident, everyone is cool with this. The lie that isn’t spoken aloud although I suspect it is known on some level is despite the GM’s authoritarian mandate, that authority rests on the consensus of the players and the players have a strong and powerful capacity both to enrich and destroy a game at any given moment. It’s not the GM’s game, it’s everyone’s. The GM acts as a focal point and an arbiter but they are not in fact divine figures with authority given to them from above and their failings and very humanity is what often makes them more compelling storytellers and managers.

Before my daughter was born, I read a book which, to my wife’s annoyance, I bring up constantly, more often even than I do West End Games’ Star Wars Imperial Sourcebook (I’ll pause so that folks who know me can finish gasping.) The book is called Far From the Tree and it’s all about parenting in extreme circumstances like disability, mental illness, criminality and so on and how this effects notions of identity and notions of parental control. My big take away from it was about that the illusion of control. As parents, we are responsible for an awful lot when it comes to these tiny, moist charges which we keep alive and safe and try not to impart with too many personality disorders but ultimately, they are these little strangers we invite into our homes and their choices and the various scenarios God throws their way go beyond anything we can do to predict, affect, or control. Making peace with that and learning the limits of responsibility while not using that as a license for complacency is a huge process that I’m still undertaking but ultimately a fruitful one.

It goes back to that notion of managing expectations and keeping everyone on the same page. Players and children need to be able to trust in the illusion of authority so that they have a safe space to explore and to play. The safety net may be imperfect and it may be imaginary but that trust is key to maintaining that sense of wonder and hope.

You know you’ve done everything right when you sit there silently and they play the game themselves.

The best games are the games where I do as little talking as possible and where my players are running the show, making plans, debating, acting, and living out the story I’m helping to curate for them. That’s when they surprise you in a good way and not just by setting fire to the tavern. There are few things like it. You’ve all come together to the table to play a lazy version of dress up and for some magical moments, everyone has bought in and is immersed in that sense of play and that sense of possibility.

As my daughter grows up, I expect to do less and less talking and more watching as she comes into herself and takes on the world without my holding her hand or pointing out where all the dangers and visible exits are and while that idea is terrifying, it’s also incredibly heartening and I hope that I take the lessons above and help her be prepared to step out on her own and start crafting her own adventures.

 

Until then, I’ll keep my game face on and tell her to roll for initiative.

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